The Land of Icehorn

"“The land juts high above the heaving seas of the White Circle. Its rocky cliffs rise tall and sheer from the surrounding waters; thick, inky clouds hang in its skies like corpses from the gallows; the howling wind cuts and carves across the towering black walls.  As far as the eye can see east and west, they stretch on into the forever. This new world is an impregnable mass of stone and mystery.” - Excerpt from Captain Seward’s journal, taken from “Icehorn: An Annotated History”"The Icehorn is an arctic-like landmass found in northernmost latitudes. It is roughly continent-sized, though a considerable portion is comprised of perma-frozen land-ice, so its true dimensions are unknown.

It is relatively unexplored, owing to its towering sea-cliffs - the entire landmass is raised an average of 300 meters above sea level, presenting extreme difficulties to landing parties. The only known method of entry to Icehorn is through a stone-arch formed by the erosive force of flowing water emptying from the Veil Mountains into Boiling Bay.

Campaign Sections
Exploration of Icehorn is broken into three distinct campaigns.

Campaign 1: Adventures in the Greenrun! - Characters will unravel the mysteries of the Greenrun and its five cities. This will eventually lead them to the foot of the Veil Mountains, where more mysteries await revelation.

Campaign 2: Lifting the Veil - Characters will battle their way up the Veil, finding a wide array of undocumented settlements both helpful and harmful. This will eventually lead them to the Crown of the Veil, an abandoned fortress of unknown origin at the highest ridge of the Veil.

Campaign 3: The Crown - Characters will enter the Crown and reveal the ancient mysteries of Icehorn, or will perish in their attempt.