Adventures in the Greenrun!

The Greenrun is a colonized region on the continent of Icehorn. Unlike other regions found on Icehorn, which are primarily tundra, the Greenrun is characterized by vast boreal forests, a wide variety of plant and animal life, and innumerable lakes, streams, and hot springs.

The Greenrun is the only known point of entry into Icehorn; the rest of the continent is an impregnable land mass girded by a massive mountain range known as the Veil. Cartographers and explorers have suggested that beyond the Veil lies dormant volcanoes whose magma produces the liquid water that sustains life in the Greenrun.

As a result of the Veil, Icehorn remains almost entirely unexplored. Further barriers to exploration include frequent and extreme winter storms, attacks from hostile creatures, and harsh terrain. Despite this, the Greenrun has been colonized for nearly 1,000 years. During that time, five primary cities have been founded.

The Five Cities

 * Sundara - A large city perched over the towering banks of the Mother River. Sundara’s primary export is lumber, responsibly sourced from its ample surrounding forests.
 * Coldclaw - A massive city cut into the stony cliffs of Boiling Bay. Coldclaw is a trade hub, and controls inland access to Greenrun through the Mother River.
 * Garren’s Paw - A medium city of meticulous design. Garren’s Paw tends the spiritual needs of the Greenrun, and is seat of the region’s largest religion.
 * Ridley’s Cove - A small city strung together across a series of massive sea spires. Ridley’s Cove offers ships for transporting passengers and cargo down the Mother River.


 * Stormwatch - A small city buried deep in the dark inland forests of the Greenrun. Stormwatch is positioned to observe the Veil 100 miles south, and serves as an early alert system to vicious storms that can descend from the mountains.